![]() ![]() And let me just say: The music is so very enjoyable and fits the mood and aesthetic perfectly. Tchia is nothing short of incredible, and it offers a wide variety of tools for the player to have fun with, while also leaning heavily into New Caledonian art and music and folklore, aspects of a culture I am woefully unfamiliar with. There is always something new to see or collect just around the bend. This is a game I could sink dozens of hours into without lacking activities to keep me engaged. It offers a game world rich with New Caledonian themes while also offering an endearing character in Tchia herself. And not only that - and I am sure this will sound a bit hyperbolic to some, and anathema to most others - I would say Tchia manages to do away with the elements of BotW that I found irritating and bothersome. Games like Craftopia immediately come to mind (although calling that a “game” as opposed to a “proof-of-concept demo” is generous in my book), which offered the visual style and traversal mechanic of BotW with almost literally nothing else to speak of.īut by and large, these games have mostly failed to capture what made those mechanics great to begin with, or simply failed to go one or even two steps beyond simply aping their inspiration and actually offering a great game around those same mechanics.īut Tchia seems to have cracked the code. But few of these games - if any, really - have managed to do much with these flourishes other than serve as emulations in style while lacking the sheer sense of wonder that made BotW the Switch’s first must-play title. But I will get this comparison over and done with so I can touch on why Tchia feels like something truly special.Ī number of other recent games have also borrowed heavily from the Breath of the Wild toolkit utilizing elements such as the glider or the ability to climb damn near every surface, or even the soft almost pastel art direction. It’s going to be difficult to avoid comparing Tchia to The Legend of Zelda: Breath of the Wild, since some of the traversal and exploration mechanics seem to be heavily influenced by Nintendo’s open-world action-adventure opus. ![]() I was fortunate enough to go hands-on with a preview build of the upcoming indie title Tchia, a game inspired by New Caledonia from developer/publisher Awaceb. ![]()
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